Swing
Swing is a part of Java's Java Foundation Classes (JFC), which is used to create graphical user interface (GUI) applications. Swing is a lightweight GUI toolkit, meaning it doesn't rely heavily on the underlying system's GUI libraries. Instead, it uses its own rendering engine, making it platform-independent.
Here’s a step-by-step guide to understanding Swing in Java:
1. Basics of Swing
- Swing is part of the
javax.swing
package. - It provides a set of "components" like buttons, text fields, labels, etc.
- Swing follows a Model-View-Controller (MVC) architecture.
2. Setting Up a Swing Application
Every Swing application typically has:
- A Frame: A main window (like a container).
- Components: Elements like buttons, labels, and text fields.
- Layout Manager: To arrange components.
3. Common Swing Components
Here are some commonly used Swing components:
JFrame
: The main window.JLabel
: Displays text or images.JButton
: A clickable button.JTextField
: A single-line input field.JTextArea
: A multi-line text area.JCheckBox
: A checkbox for boolean selection.JRadioButton
: Radio buttons for mutually exclusive choices.JPanel
: A container for grouping components.
4. Swing Layout Managers
Swing uses layout managers to arrange components:
FlowLayout
: Places components in a row.BorderLayout
: Divides the container into five areas (NORTH, SOUTH, EAST, WEST, CENTER).GridLayout
: Arranges components in a grid.BoxLayout
: Places components in a single row or column.
5. Writing a Simple Swing Application
Here is an example of a basic Swing program:
6. Adding Event Handling
To make components interactive, we add event listeners. For example:
Adding Action Listener to a Button:
7. Key Features of Swing
- Lightweight: Doesn’t depend heavily on native GUI libraries.
- Customizable: Supports Look and Feel (e.g., Metal, Nimbus, etc.).
- Event-Driven: Uses listeners for event handling.
- Pluggable Look and Feel: Can mimic the native look or have a unique style.
8. Example with Multiple Components
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